Large City: Tark-mæ̈nt Xluwuf

Tark-mæ̈nt Xluwuf

Tark-mæ̈nt Xluwuf
Example Gnoll architecture.
StateNutheli
ProvenceMididïleghi Principality
RegionDliqtbid Woods
Founded1322
Community LeaderLord Shonm
Area196 km2 (78 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation1636 m (5367 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population46831
Population Density238 people per km2 (600 people per mi2)
Town AuraConjuration
Naming
Native nameTark-mæ̈nt Xluwuf
Pronunciation/tark/ /mæ̝nt/
Direct Translation[gray] [device; appliance; apparatus]
Translation[Not Yet Translated]

Tark-mæ̈nt Xluwuf (/tark/ /mæ̝nt/ [gray] [device; appliance; apparatus]) is a temperate Large City located in the Mididïleghi Principality of the Nutheli.

The name Tark-mæ̈nt Xluwuf is derived from the Sylvin language, as Tark-mæ̈nt Xluwuf was founded by Shegfesí, who was culturaly Gnoll.

Climate

Tark-mæ̈nt Xluwuf has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a freezing -5°C (23°F) and its average temperature during the winter being a cold 9°C (48°F). Tark-mæ̈nt Xluwuf receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Tark-mæ̈nt Xluwuf covers an area of nearly 196 km2 (78 mi2), and an average elevation of 1636 m (5367 ft) above sea level.

Overview

Tark-mæ̈nt Xluwuf was founded durring the early 14th century in spring of the year 1322, by Shegfesí. The establishment of Tark-mæ̈nt Xluwuf suffered from many setbacks, delays, and obsticles, most notably a group of Tark-mæ̈nt Xluwuf which required millitary assistance exterminate before the community could finish being built.

Tark-mæ̈nt Xluwuf was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Tark-mæ̈nt Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tark-mæ̈nt Xluwuf is buildings are arranged within a network of restrictive cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Tark-mæ̈nt Xluwuf, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Tark-mæ̈nt Xluwuf's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Tark-mæ̈nt Xluwuf is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.

Civic Infrastructure

Tark-mæ̈nt Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tark-mæ̈nt Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tark-mæ̈nt Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tark-mæ̈nt Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tark-mæ̈nt Xluwuf's parks.

Tark-mæ̈nt Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tark-mæ̈nt Xluwuf.

Tark-mæ̈nt Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tark-mæ̈nt Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tark-mæ̈nt Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tark-mæ̈nt Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tark-mæ̈nt Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tark-mæ̈nt Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tark-mæ̈nt Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tark-mæ̈nt Xluwuf's public wards, blessings, and other arcane systems.

Tark-mæ̈nt Xluwuf has an Administrative Academy which trains individuals in the administrative arts.

Tark-mæ̈nt Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tark-mæ̈nt Xluwuf's grid is powered by mana accumulators.

Tark-mæ̈nt Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tark-mæ̈nt Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Tark-mæ̈nt Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tark-mæ̈nt Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tark-mæ̈nt Xluwuf's natural decorations nor waterways.

Tark-mæ̈nt Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tark-mæ̈nt Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tark-mæ̈nt Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tark-mæ̈nt Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Tark-mæ̈nt Xluwuf's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Tark-mæ̈nt Xluwuf most nights are accompanied by colorful ribbons of light in the sky.

The Leechroot near Tark-mæ̈nt Xluwuf are known to be quite timid.

Tark-mæ̈nt Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Mysticism energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 89
  • Farmers: 137
  • Farm Laborer: 275
  • Hunters: 167
  • Milk Maids: 120
  • Ranchers: 63
  • Ranch Hands: 124
  • Shepherds: 114
    • Farmland: 190133 m2
    • Cattle and Similar Creatures: 11707
    • Poultry: 140493
    • Swine: 9366
    • Sheep: 468
    • Goats: 93
    • Horses, Mounts, and Beasts of Burden: 4683

Craftsmen

  • Arms and Toolmakers: 99
  • Blacksmiths: 114
  • Bookbinders: 59
  • Buckle-makers: 61
  • Cabinetmakers: 104
  • Candlemakers: 146
  • Carpenters: 139
  • Clothmakers: 141
  • Coach and Harness Makers: 49
  • Coopers: 111
  • Copper, Brass, Tin, Zinc, and Lead Workers: 68
  • Copyists: 44
  • Cutlers: 40
  • Fabricworkers: 114
  • Farrier: 374
  • Furriers: 29
  • Glassworkers: 161
  • Gunsmiths: 105
  • Harness-Makers: 43
  • Hatters: 94
  • Hosiery Workers: 33
  • Jewelers: 52
  • Leatherwrights: 130
  • Locksmiths: 48
  • Matchstick makers: 72
  • Musical Instrument Makers: 70
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 65
  • Plasterers: 63
  • Pursemakers: 74
  • Roofers: 50
  • Ropemakers: 45
  • Rugmakers: 45
  • Saddlers: 83
  • Scabbardmakers: 100
  • Scalemakers: 49
  • Scientific, Surgical, and Optical Instrument Makers: 30
  • Sculptors, Structures and Fixtures: 46
  • Shoemakers: 45
  • Soap and Tallow Workers: 170
  • Tailors: 302
  • Tanners: 60
  • Upholsterers: 67
  • Watchmakers: 64
  • Weavers: 137
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 32
  • Arcana Sellers: 32
  • Beer-Sellers: 60
  • Booksellers: 73
  • Butchers: 130
  • Chandlers: 126
  • Chicken Butchers: 131
  • Entrepreneurs: 48
  • Fine Clothiers: 117
  • Fishmongers: 111
  • Florists: 28
  • Potion Sellers: 79
  • Resellers: 212
  • Spice Merchants: 65
  • Wine-sellers: 106
  • Wheelwright: 76
  • Woodsellers: 44

Service workers

  • Bakers: 312
  • Barbers: 208
  • Coachmen: 67
  • Cooks: 223
  • Doctors: 96
  • Gamekeepers: 78
  • Grooms: 41
  • Hairdressers: 151
  • Healers: 124
  • Housekeepers: 133
  • Housemaids: 275
  • House Stewards: 123
  • Inns: 46
  • Laundry maids: 93
  • Maidservants: 187
  • Nursery Maids: 80
  • Pastrycooks: 167
  • Restaurateur: 195
  • Tavern Keepers: 223

Specialized Laborer

  • Ashworkers: 62
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 93
  • In-Town Couriers: 101
  • Long Haul Couriers: 104
  • Dockyard Workers: 97
  • Gas Workers: 23
  • Hay Merchants: 39
  • Leech Collectors: 124
  • Millers: 106
  • Miners: 106
  • Oilmen and Polishers: 73
  • Postmen: 106
  • Pure Finder: 62
  • Skinners: 133
  • Sugar Refiners: 27
  • Tosher: 72
  • Warehousemen: 173
  • Watercarriers: 102
  • Watermen, Bargemen, etc.: 123

Skilled Laborers

  • Accountants: 60
  • Alchemist: 73
  • Clerk: 95
  • Dentists: 47
  • Educators: 139
  • Engineers: 68
  • Gardeners: 47
  • Mages: 34
  • Plumbers: 49
  • Pharmacist: 55
  • Professors: 20
  • Scientists: 35
  • Wizards: 20

Civil Servants

  • Adventurers: 42
  • Bankers: 67
  • Civil Clerks: 111
  • Civic Iudex: 50
  • Consultants: 30
  • Exorcist: 104
  • Fixers: 57
  • Kami Clerk: 90
  • Landlords: 92
  • Lawyers: 57
  • Legend Keepers: 79
  • Militia Officers: 390
  • Monks, Monastic: 161
  • Monks, Civic: 137
  • Historian, Oral: 111
  • Historian, Textual: 54
  • Policemen, Sheriffs, etc.: 108
  • Priests: 180
  • Rangers: 61
  • Rat Catchers: 71
  • Scholars: 73
  • Spiritualist: 86
  • Slayers: 26
  • Storytellers: 170
  • Military Officers: 141

Cottage Industries

  • Brewers: 133
  • Comfort Services: 195
  • Enchanters: 52
  • Herbalists: 52
  • Jaminators: 161
  • Needleworkers: 151
  • Potters: 82
  • Preserve Makers: 130
  • Quilters: 68
  • Seamsters: 223
  • Spinners: 156
  • Tinker: 52
  • Weaver: 126

Artists

  • Actors: 49
  • Architects: 18
  • Bards: 72
  • Costumers: 28
  • Dancers: 56
  • Drafters: 31
  • Engravers: 38
  • Fine Furniture Carpenters: 22
  • Glaziers: 48
  • Inlayers: 43
  • Musicians: 141
  • Painters, Art: 24
  • Playwrights: 47
  • Sculptors, Art: 39
  • Wood Carvers: 173
  • Writers: 161

Produce Industries

  • Butter Churners: 161
  • Canners: 146
  • Cheesmakers: 187
  • Ice Merchants: 20
  • Millers: 97
  • Picklers: 78
  • Smokers: 57
  • Stockmakers: 51
  • Tobacconists: 68
  • Tallowmakers: 101

18004 of Tark-mæ̈nt Xluwuf's population work within a Foundational Occupation.

26018 of Tark-mæ̈nt Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 2809 (6%) are noncontributers.

Points of Interest

Tark-mæ̈nt Xluwuf is known for its unusual rock formations.

POI

History

The the a suit of Jack of plate armor of Transmutation, an a suit of Jack of plate armor imbued with great amounts of Transmutation energies was created in Tale Castle by in time immemorial, reportedly some time during the early 2nd century.

History